Leftenant Franklin Smythe, newly graduated from Kilbourne Academy, was sorely disappointed when he was assigned command of an armored lance in a militia command no less. But then Caselton was visited by a raiding lance of Marik Militia and he saw his chance for glory. Using his personality to overwhelm his rather meek commanding officer, he was now on the way to lead a reprisal raid against the same militia unit that attacked Caselton. He and his two platoons of armor will return to glory, promotions, and recognition. He'd show them all he should be in charge of a line unit of mechs or die trying.
So the all UrbanMech battle was a lot of fun and we decided to follow it up with an all armor battle that will take place tomorrow evening. It's set for 8,000 Battle Value per side which should shake out to right at 8 or so vehicles. Well for me it was 8 anyway, a nice round 2 platoons. We'll see how this round of battle comes out with the first round being a draw. Considering the size of my BattleTech collection, it feels good to get some fo them on the table.
I also got a few more models for my Bolt Action heroes. First up is a Dr. Mid-Nite. A great classic JLA-er, he was one I definitely wanted to work into the collection. He got a quick rebasing and into the group he went. He had a great pose and detailing, so I'm happy I found this version of him.
I couldn't tell you who this model was orginally but he'll be acting as a Green Hornet in my force. A nice pulp fiction favorite that has too much personality to not be included. He's not quite the original but he's close enough that it'll work for me.
I also did a couple noncombatants up to represent scientists to be used as high value targets for Bolt Action games. They're nice models and after a rebasing didn't need any touch ups and are good to go.
So that's all for now and I'm glad you all stopped by. I should have the BattleTech BatRep up sometime early next week unless the weather causes some issues with playing the game. That's all for now and I'll see you next time!
This is a showcase featuring the Lions of Harlech, an Imperial Fist successor chapter for use in the Warhammer 40,000 game.
Showing posts with label Davion Militia. Show all posts
Showing posts with label Davion Militia. Show all posts
12/08/2017
12/05/2017
Frontline BattleTech Units In Action
So this past Saturday I got to celebrate part of my birthday with a game of BattleTech against Cheef. To make it even more unique and memorable, we went with identical forces so no need to point up lists. So we broke out the cutting edge of technology and pitted a lance of UrbanMechs from my Davion's Caselton Militia against his lance of UrbanMechs from the Marik Militia. Once the terrain was set up, we would be having as Cheef put it "Urban Warfare in the Woods".
This was also a chance to get not only my larger BattleTech terrain that I've been working on onto the table but also all my finished scatter terrain as well. We set up on a 4x4 table with plenty of room for our very slow mechs to maneuver. I set up my terrain as the defender with HPG Station, mobile satellite launch platform, a new power station I've been working on (more on it in a post later this week), the storage tanks, and then the small terrain such as a couple bunkers, defensive towers, and sensor stations. My small factory piece is on the hill and just off to the right bottom edge of the picture.
So here we see our antagonists for a pre-fight picture. It was nice to have an all painted battle as the next table over featured a second BattleTech game that was silver on silver. Whaaaaaat two BattleTech games being played at the same time? I know, crazy right? While we had the nice clean high tech looking lanced of painted and based UrbanMechs, they had a fugly Blitzkreig and some other stuff. So winner our game for the cool factor.
Here we are all deployed in the picture above. Marik has three mechs coming through the woods and the fourth up on a hill for support fire. My Davions are looking to repel the invaders and hopefully gain enough scrap and parts to keep their own mechs in top fighting shape. I mean it's always good when the replacements come to you right?
Early on we saw some ranged shots from all the AC/10s but few hits. All of our pilots seemed quite rusty but since the mechs are lightly armored, even a single hit from an AC/10 does serious damage.
As we got closer to each other, the hits started to add up. I was definitely more lucky than Cheef when it came to achieving critical hits but he was getting more hits overall. We both had 3 mechs in the woods battling while my fourth had a long range duel with his fourth on the hill where they both battered each other senseless.
The first "kill" of the game was one of mine who lost a leg and was rendered combat ineffective. I ended up finally taking out one of his as well by getting down to being able to pretty much hit it anywhere for it to die. So about this point I managed to get a head shot with two criticals that take out the pilot with extreme efficiency. So after having my 3 facing his 4, it's now in my advantage with 3 on 2.
Several mechs are getting to the point of barely functional at this point in the game. I ended up with one mech that had lost both weapons, had no where left to absorb a hit left, and is too slow to retreat, so what to do .....
That's right, it still has jump jets so who WOULDN'T do a death from above attack? It doesn't matter that he took a shot on the way in and denied the actual attack, the sight of an UrbanMech trying to Death From Above another UrbanMech is cool as all get out!
But as he DID get finished off ont he way in, this puts us both at two mechs upright, enough armor between them to have one intact UrbanMech, and 3 small lasers as their combined armament because we're all out of AC/10 ammo at this point. I have one mech that is barely intact and the other while in much better shape, doesn't have a small laser. Cheef has one mech that has taken both engine and heat sink crits to the point that shooting the small laser or even walking will overheat it and then a mech that was tottering with little left like mine was. So at this point we called it a draw and the remnants of both sides withdrew before some squirrels or a possom came down out of one of the trees to finish them all off.
All in all it was a very fun game with some memorable moments. I'm definitely looking forward to doing something similar again sometime. So that's all we have for now and thanks for stopping by! See you all next time!
This was also a chance to get not only my larger BattleTech terrain that I've been working on onto the table but also all my finished scatter terrain as well. We set up on a 4x4 table with plenty of room for our very slow mechs to maneuver. I set up my terrain as the defender with HPG Station, mobile satellite launch platform, a new power station I've been working on (more on it in a post later this week), the storage tanks, and then the small terrain such as a couple bunkers, defensive towers, and sensor stations. My small factory piece is on the hill and just off to the right bottom edge of the picture.
So here we see our antagonists for a pre-fight picture. It was nice to have an all painted battle as the next table over featured a second BattleTech game that was silver on silver. Whaaaaaat two BattleTech games being played at the same time? I know, crazy right? While we had the nice clean high tech looking lanced of painted and based UrbanMechs, they had a fugly Blitzkreig and some other stuff. So winner our game for the cool factor.
Here we are all deployed in the picture above. Marik has three mechs coming through the woods and the fourth up on a hill for support fire. My Davions are looking to repel the invaders and hopefully gain enough scrap and parts to keep their own mechs in top fighting shape. I mean it's always good when the replacements come to you right?
Early on we saw some ranged shots from all the AC/10s but few hits. All of our pilots seemed quite rusty but since the mechs are lightly armored, even a single hit from an AC/10 does serious damage.
As we got closer to each other, the hits started to add up. I was definitely more lucky than Cheef when it came to achieving critical hits but he was getting more hits overall. We both had 3 mechs in the woods battling while my fourth had a long range duel with his fourth on the hill where they both battered each other senseless.
The first "kill" of the game was one of mine who lost a leg and was rendered combat ineffective. I ended up finally taking out one of his as well by getting down to being able to pretty much hit it anywhere for it to die. So about this point I managed to get a head shot with two criticals that take out the pilot with extreme efficiency. So after having my 3 facing his 4, it's now in my advantage with 3 on 2.
Several mechs are getting to the point of barely functional at this point in the game. I ended up with one mech that had lost both weapons, had no where left to absorb a hit left, and is too slow to retreat, so what to do .....
That's right, it still has jump jets so who WOULDN'T do a death from above attack? It doesn't matter that he took a shot on the way in and denied the actual attack, the sight of an UrbanMech trying to Death From Above another UrbanMech is cool as all get out!
But as he DID get finished off ont he way in, this puts us both at two mechs upright, enough armor between them to have one intact UrbanMech, and 3 small lasers as their combined armament because we're all out of AC/10 ammo at this point. I have one mech that is barely intact and the other while in much better shape, doesn't have a small laser. Cheef has one mech that has taken both engine and heat sink crits to the point that shooting the small laser or even walking will overheat it and then a mech that was tottering with little left like mine was. So at this point we called it a draw and the remnants of both sides withdrew before some squirrels or a possom came down out of one of the trees to finish them all off.
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| Cause yeah, UrbanMechs are THAT cool! |
11/18/2017
BattleTech, BattleTech, and Then Some Bolt Action
So with a major retail holiday upon us, I've not really had any free hobby time. Between family things and work, it's just been a hectic couple weeks for me. However I did manage to get a few things done and this will be as much a progress report as anything else.
So first I got another shelf unit and finished getting my BattleTech forces organized. Leading off is my beloved Eridani Light Horse, 21st Striker Regiment. The first picture is the Command Company, the 3rd Striker Battalion, and the 5th Striker Battalion. The second picture is the 7th Striker Battalion and the 1st Armored Infantry Battalion. The only thing not complete about this regiment is that one day I need to talk someone into assisting me get the 3 pages of Fighting Piranha Graphics decals added to them all and then one day I need to find some bases that I like for the aerospace fighters. Other than that, this is a 100% complete force. This is an entirely pre-3025 force but could be played later in the timeline with newer variants of the models.
Next up is my 8th Donegal Guards Regiment. This first picture is the 1st and 2nd Battalions and the 3rd Battalion is in the second picture. This force is complete as far as painting and basing and it makes a nice pre-3025 force and of course could be used later in the timeline with more modern variants.
Then we have the Davion's Caselton Militia. On the left is the 38th Defense Battalion and on the right is the 43rd Reconnaissance Battalion. Definitely a defense style force with just a company of light mechs and then heavy tanks and artillery and then a company of hover tanks with 2 companies of recon vehicles and mechanized infantry. This unit is 10% painted and based and I've no plans to expand it any further.
Then we come to my only Clan force, the Ghost. We have from left to right, the Alpha Galaxy's 1st Bear Guards Cluster's 312th Assault Trinary and 23rd Elemental Support Binary. The last unit on the far right is the 44th PGC's 144th Provisional Garrison Trinary. This is another completed force and I've no plans to expand either unless I just stumble onto a really great deal on some Clan Mechs.
And then finally we've got a bit of Bolt Action. I've finally based my Captain America, have rebased the Black Knight and Torch (of the Invaders not the Fantastic Four), and then after a light wash to give a bit of detail, have rebased the Namor as well. So my version of the super humans to assist the Allies have finally made some progress. Since this force will end up a mix of DC and Marvel characters, I'm still playing around with a name for the group with Justice Defenders being the current top choice. Opinions and suggestions on this are as always welcome.
So that's all for now and going from how the rest of my week looks, I'll likely not be back for a new post until next weekend at the absolute earliest. So I wish you all a Happy Thanksgiving and see you all next time.
So first I got another shelf unit and finished getting my BattleTech forces organized. Leading off is my beloved Eridani Light Horse, 21st Striker Regiment. The first picture is the Command Company, the 3rd Striker Battalion, and the 5th Striker Battalion. The second picture is the 7th Striker Battalion and the 1st Armored Infantry Battalion. The only thing not complete about this regiment is that one day I need to talk someone into assisting me get the 3 pages of Fighting Piranha Graphics decals added to them all and then one day I need to find some bases that I like for the aerospace fighters. Other than that, this is a 100% complete force. This is an entirely pre-3025 force but could be played later in the timeline with newer variants of the models.
Next up is my 8th Donegal Guards Regiment. This first picture is the 1st and 2nd Battalions and the 3rd Battalion is in the second picture. This force is complete as far as painting and basing and it makes a nice pre-3025 force and of course could be used later in the timeline with more modern variants.
Then we have the Davion's Caselton Militia. On the left is the 38th Defense Battalion and on the right is the 43rd Reconnaissance Battalion. Definitely a defense style force with just a company of light mechs and then heavy tanks and artillery and then a company of hover tanks with 2 companies of recon vehicles and mechanized infantry. This unit is 10% painted and based and I've no plans to expand it any further.
Then we come to my only Clan force, the Ghost. We have from left to right, the Alpha Galaxy's 1st Bear Guards Cluster's 312th Assault Trinary and 23rd Elemental Support Binary. The last unit on the far right is the 44th PGC's 144th Provisional Garrison Trinary. This is another completed force and I've no plans to expand either unless I just stumble onto a really great deal on some Clan Mechs.
And then finally we've got a bit of Bolt Action. I've finally based my Captain America, have rebased the Black Knight and Torch (of the Invaders not the Fantastic Four), and then after a light wash to give a bit of detail, have rebased the Namor as well. So my version of the super humans to assist the Allies have finally made some progress. Since this force will end up a mix of DC and Marvel characters, I'm still playing around with a name for the group with Justice Defenders being the current top choice. Opinions and suggestions on this are as always welcome.
So that's all for now and going from how the rest of my week looks, I'll likely not be back for a new post until next weekend at the absolute earliest. So I wish you all a Happy Thanksgiving and see you all next time.
11/06/2017
Back To Some BattleTech
So while Dreadtober was very exciting and feed into my love of Dreadnoughts, I had to take a break from them even though I still need to complete the Chaplain Dreadnought. So it was time to get some stuff off the to do list and finish off some more armies. I started a week of vacation when I got off work Friday afternoon so it was time to work on some hobby stuff. I also managed to get up for Saturday Night Gaming in Johnson City for a match of Mage Knight card/board game against Murl. It's an interesting game but after looking at some of the builds, the game could get real unbalanced depending on which is chosen. Then I made it back up to Johnson City for a game of 8th Edition 40K against Neverness which will be discussed in another post.
I started with the BattleTech Saturday morning and then continued on into it all day Monday. First up was the Davion Caselton Militia regiment. I finished basing the first two Pegasus Hover Tanks. Then the other two Pegasus were painted and based to finish the lance. I also got the two Demolisher Heavy Tanks painted (no basing for them due to their size would hide the entire base). This completely finishes this unit and it is in the done list.
Next up was my Eridani Light Horse. First up I got the lone missing Rommel/Patton tank painted and based. Then I tackled the Aerospace fighters. 6 Shilones, 4 Stukas, 4 Shologars, 2 Seydlitz, 2 Transgressors, and 2 Lucifers later my entire 21st Striker Regiment of the Eridani Light Horse is complete. The fighters aren't based as I don't like the BattleTech bases for them and don't have an alternative that I like, but seeing as they're mainly just for show it doesn't really matter.
So that is two forces moved to the completed list to join the Ghost Bears. Next up is getting that last battalion of the Donegal Guard done to finish off that regiment as well. I'll be looking to tackle those Wednesday or Thursday and having them done before the week is over. 2 Companies just need to be based, 1 Company needs to be painted and then there is a command lance that is partially painted.
Then let's move on to the front of general geek stuff. First of all, I got to see the new Thor 3 movie this past Friday night. I'm not going to drop any spoilers, but it was very enjoyable and is in my top 3 favorite MCU movies right now along with Dr. Strange and the first Captain America movie. I also picked up a present for myself to work onto my geek shelf of 4 Black Series Star Wars figures (Han, Leia, Luke, and Kenobi). I've really like the look of some of the Black Series and this group is quite nicely done.
Oh, and before I forget, one of my dreadnoughts, a Leviathan no less, will be guest starring over on Cheef's blog as part of a paint exchange for a lance of BattleTech Manticore tanks. I'm really looking forward to seeing how it comes out as he's quite a bit more talented than me with a paint brush. Hopefully you'll all take a look over there and see how he does with it as well. His blog is always a fun read as well so it'll be a fun adventure.
That's all for now and thanks for reading all. I'll see you all next time!
I started with the BattleTech Saturday morning and then continued on into it all day Monday. First up was the Davion Caselton Militia regiment. I finished basing the first two Pegasus Hover Tanks. Then the other two Pegasus were painted and based to finish the lance. I also got the two Demolisher Heavy Tanks painted (no basing for them due to their size would hide the entire base). This completely finishes this unit and it is in the done list.
Next up was my Eridani Light Horse. First up I got the lone missing Rommel/Patton tank painted and based. Then I tackled the Aerospace fighters. 6 Shilones, 4 Stukas, 4 Shologars, 2 Seydlitz, 2 Transgressors, and 2 Lucifers later my entire 21st Striker Regiment of the Eridani Light Horse is complete. The fighters aren't based as I don't like the BattleTech bases for them and don't have an alternative that I like, but seeing as they're mainly just for show it doesn't really matter.
So that is two forces moved to the completed list to join the Ghost Bears. Next up is getting that last battalion of the Donegal Guard done to finish off that regiment as well. I'll be looking to tackle those Wednesday or Thursday and having them done before the week is over. 2 Companies just need to be based, 1 Company needs to be painted and then there is a command lance that is partially painted.
Then let's move on to the front of general geek stuff. First of all, I got to see the new Thor 3 movie this past Friday night. I'm not going to drop any spoilers, but it was very enjoyable and is in my top 3 favorite MCU movies right now along with Dr. Strange and the first Captain America movie. I also picked up a present for myself to work onto my geek shelf of 4 Black Series Star Wars figures (Han, Leia, Luke, and Kenobi). I've really like the look of some of the Black Series and this group is quite nicely done.
Oh, and before I forget, one of my dreadnoughts, a Leviathan no less, will be guest starring over on Cheef's blog as part of a paint exchange for a lance of BattleTech Manticore tanks. I'm really looking forward to seeing how it comes out as he's quite a bit more talented than me with a paint brush. Hopefully you'll all take a look over there and see how he does with it as well. His blog is always a fun read as well so it'll be a fun adventure.
That's all for now and thanks for reading all. I'll see you all next time!
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