This is a showcase featuring the Lions of Harlech, an Imperial Fist successor chapter for use in the Warhammer 40,000 game.
10/30/2022
Dreadtober Part 3
10/12/2022
Dreadtober Part 2
10/03/2022
Dreadtober Is Upon Us
9/25/2022
The Lions Of Harlech vs. Deathwatch
"Inquisitor, the Xenos archeotech have been located in the Askaye System. However there is a problem,"
The ancient Inquisitor looked up from the viewer of his cogitator, annoyed to have his entertainment interrupted.
"What problem?" He murmured sharply.
The adept responded fearfully, "Adeptus Astartes. A group from the Lions Of Harlech chapter have already reached the planet and are attempting to retrieve the items."
"What? They were rumored to be lost in the Imperium Nihilus. Well, this can not come to pass, they know not what they are meddling with! Dispatch the Deathwatch, have them bring back the xenos archeotech!"
"It shall be done my lord!" The adept hastily left the chamber while the Inquisitor return to his entertainment.
+++++++++++++×
Kushail returns to Johnson City with a thousand points of Lions of Harlech in tow. This is his first game of 40k since the early days of 8th edition. So we spent a good amount of time reviewing the rules and catching each other up (I'm not rusty but I'm not a sharp tack either). We decided for fluff reasons that our forces, being both from the Imperium, would be at odds with each other due to the importance of whatever the objectives really are. The Open War mission Stand Off worked good for this, and we thought it would make for a good "get back into the groove" mission for Kushail. The Deployment and Twist cards were randomly chosen. Although I think we ended up ignoring that Twist card ultimately.
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| The game to be played. |
And here are the armies, both at 1000pts each. The Deathwatch featured some models in their battlefield debut. The Chaplain (the army Warlord), Landraider, Venerable Dreadnought, are fighting for the first time along with Killteam Neverness, Killteam Chroneth and a Squad of Deathwatch Terminators. Chroneth and the Terminators are still WIP units in regards to their painting, but battle-ready enough.
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| Deathwatch Force, 1K. |
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| 1k of Lions of Harlech. |
And here is our table layout. The three Killteam objectives are already placed.
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| The field is set. |
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| Lions of Harlech deploy. |
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| Deathwatch deployment. |
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| Contemptor charges the Landraider. |
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| The Lions advance. |
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| Disembark and charge! |
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| Quagmire on the left flank. |
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| The Chaplain lives, thanks to a Command Point Re-Roll! |
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| The Contemptor falls. |
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| The Terminators crash into one of the Lions Tactial squads. |
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| The battle is in full swing. |
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| Tarpit tussle! |
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| Venerable Dread vs. Lions Tacticals. |
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| The Captain vs the Terminators. |
- LIONS OF HARLECH: 3
- DEATHWATCH: 7
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| This is the end of things. |
Now, this was a 'get back into the groove' kind of battle to get Kushial acquainted with the 9th edition rules. It was a good exercise I think and it gave us a measure of what some of these things could do. Looking back on it, Kushial would rather have held back the Leviathan to capitalize on it's shooting capabilities. I felt the same in regard to the Landraider. It was all fun in the end, and it was nice to push little figures around with Kushial again. Hopefully we'll see him and Lions get some more games in.
In other news, I think we got the whole account issue sorted out and hopefully we'll see some posts from Kushial again soon.
Until next time,
-Neverness
4/28/2018
The Doom of Neverness.
Recently I stopped in at our local game night where Cheef offically handed this model over to Kushial.
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| This is how it was given to him. |
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| Front (AKA kill position) |
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| The scary side. |
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| The soft crunchy side. |
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| The riddle-you-with-this side. |
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| Who is your daddy? |
That's it for me. Kushial should be back at some point whenever he overcomes the technical issues he has been having. And when the old Lion returns, I have no doubt he will have a proper name and back story for this thing.
Catch you later!
-Neverness.
11/07/2017
Lions of Harlech vs. Chaos -8th ed Battle.
Neverness here along with Kushial. We played a game of Warhammer 40,000 8th edition this past Sunday. It was my first game and his 4th (?) of the new edition. What follows is a brief overview with comments from us both regarding the game and our thoughts on the new edition. Enjoy!
Kushial- Actually, it was my 3rd game of 8th, but they've been so spread out it almost felt like a first game. There was plenty of book referral for both of us. This is also our first time trying to do a dual writer post, so hopefully this turns out well.
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| The Lions of Harlech, steadfast against the traitors! |
Neverness: I was excited to see that Army Builder was finally updated in support of the new edition. However they are behind, which is quite understandable considering the sheer amount of rules GW has flooded the market with since the new edition launched just a few months ago. As a result, just the Index books are currently supported. And I am OK with that. So the army I brought was strictly from the Index, while Kushial's is from the current Codex: Space Marines. It was my idea to try out the Open War cards. In hindsight we probably should have stuck with one of the basic missions in the rulebook, but these looked too fun not to try out.
Kushial: I think the issue was less the Open War Cards and more the ones we drew. That card limiting shots to 12 inches max on turn one really was a major curve ball. It would be interesting to try some of the other cards. Though you also found the flaw in the Army Builder set up currently in that it doesn't have a way to do the degrading effects of being wounded on vehicles. Not sure how they're going to add that in there without making the unit entries even longer than they are currently.
Neverness: We drew Objective: Invasion, Twist: Dead of Night and the Deployment card was a weird Triangle deployment. We somehow forgot about the Ruse card. Oops!
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| Open War, a good way to mix it up. |
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| Chaos left flank. |
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| Space Marines deployment zone. |
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| Chaos right flank. |
Neverness: This particular set-up was not very forgiving. Placement is crucial in any game but in this set-up, and with this edition, it can literally determine if you are going succeed or fail. Ironically the Twist card probably saved me at this stage as much as it hampered me as it spared my units from the attentions of the Lion's Devestator Squads. But, as Kushial points out, it totally kept the Landraider from being effective until the last turn or this game. Again, deployment is crucial.
Kushial: I think that was the fastest I've seen a unit of Khorne Berserkers that size vanish. Between the Contemptor's Kheres Assault Cannon, the Tactical Squad's shots, and the Sky Talon straffing with Heavy Bolters and Twin Assault Cannon, those Berserkers got a lot of wounds laid into them. And your dice seemed all too willing to be my accomplices.
Neverness: The lack of cover and LOS blocking features made the Khorne Berserkers sitting ducks. The 2 CP Stratagem that let them auto-save their morale test allowed them to stay in the fight a bit longer. They put some damage on the flyer, which was nice, but not effective enough. They just couldn't cope with that level of firepower. Also, when it came to charge, the dice foiled me hard. By the bottom of Turn 2 they were all dead.
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| When tank drivers have more bloodlust than a Hellbrute... |
Neverness: Like you said Kushial, that was a joke. Being my first 8th ed game I wanted to see how a tank worked in Close Combat, as 'fighting' tanks is a new concept in this game. But my thinking here was that the Vindicator would provide a support role for the Hellbrute and/or the Warlord on Juggernaut. So I charged that Dreadnought with my Vindicator. I think this was my biggest tactical blunder in the whole game and it's not one I am soon to forget. It did survive this encounter but it was beaten all the way down to 2 Wounds and greatly reduced in effectiveness.
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| Straffing runs are fun! |
Neverness: Oh no doubt. MVP of the whole game! I need one of these for my Ultramarines!
It is truly a gunship now. The assault cannons are back in a big way and they bring the pain for sure. I had 6 saves to make with Juggernaut riding Warlord and botched all 6 of them. We remembered his Warlord Trait which allowed him to ignore failed saves on a 6+ which kept him in the game for a bit longer. It was the scariest moment in the game for me. But it made a difference as he was able to assist the Hellbrute with taking out that annoying Dreadnought before consolidating into the marines behind it.
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| Consolidating is back! |
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| Chaos right flank collapses. |
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| Chaos Terminators vs. the entire Lions of Harlech force! |
Kushial: Oh look, Terminators out in the open. Ready, Aim, ..... Yes, while they came in where they could hurt me some, they really were wide open for counter fire to rip into them. There really was no other option though that seemed any better.
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| Gunship clearing objectives... |
Neverness: An assortment of perforated corpses on the base might convey that too...
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| Hell to blast. |
Neverness: I was impressed with these guys as well. They can really dish out the death. I found them to be very imposing. My weakened Vindicator took some shots at them but was unable to hit with the Demolisher Cannon due to it's BS baving been reduced to 5+. They contributed greatly to the demise of the Chaos Terminators, who just couldn't roll enough 5+ invulnerable saves to save their lives.
Also, their bases look awesome on this table!
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| Hellbrute wants to play! |
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| So far away. |
Kushial: No way I could finish off the Land Raider, but I definitely think I could have taken the Hellbrute and Vindicator off had we played one more turn. I think Nurgle has been messing with your dice to keep the devotees of Khorne from gaining any favors or blessings.
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| Objective Secured, the Lions have saved Narnia! |
Neverness: Morale, is indeed, a very powerful aspect in this edition in determining whether or not you are going to have a unit make it to the next Turn or not. In the past, I tend to not like games that are decided on Morale, but I need a few more games in before I can truly judge this one. Close Combat is definitely different and I think it is harder in this edition to eliminate an opposing unit in this phase than in previous editions. I still think 5th edition was best in regards to Close Combat.
So that was our game. Again, I need a few more games in before I can truly judge 8th edition, but so far I think I like it. It is different though, and the definitely the most radical change in the rule set since 2nd ed transitioned to 4rd ed, so there is definitely going to be some growing pains for awhile I think.
Thanks for reading this, we hope to have another battle report like this one in the near future!
Kushial: This has been an interesting way to write a blog post. It might be interesting to give it another go some other time in the future. As for all of you out there, thanks for reading and we'll see you all next time!
10/28/2017
Dreadtober Coming To An End
First up I've managed to complete the painting of a total of 7 Dreadnoughts in all. In addition to the three Black Reach Dreadnoughts, there is the dual twin autocannon Dreadnought and an assault cannon and missile launcher Dreadnought. Finally there is a Contemptor and my Eddie.
Here's a bit of a better picture of the Eddie. He's an interesting model and a great piece of GW 40K history. I'm happy to finally have him painted.
Lastly for the updates I tackled my Chaplain Dreadnought. While I made good progress on his paint, I don't believe that I'll have him done before Dreadtober ends but I will be pushing through to get him done. He's got all the base colors in place but still needs wash layers, basing, some touch ups, and some detailing such as purity seals, etc. Since I focused on painting the last half of the month, the Primaris Dreadnought only made it to the torso being assembled. I'm going to see about getting him finished being assembled in November.
So all told, I will finish Dreadtober with 7 Dreadnoughts completely painted and one soon to be finished. This will put my Dreadnoughts at 13 Dreadnoughts fully painted and based, 1 Dreadnought partially painted and 11 unpainted Dreadnoughts (technically 12 counting the partially assembled one). For the first time, over half my Dreadnoughts are painted. I might be having my own personal Dreadcember event to get some more completed as it's been nice to make some serious progress.
Don't forget to check out Cheef's and Neverness' progress on their Dreadtober projects as well. Being not as talented painter using a much simpler paint scheme I might have painted more Dreadnoughts but theirs are both quite better looking than mine.
So that's all for now and I'll see you all next time.




















































