This is a showcase featuring the Lions of Harlech, an Imperial Fist successor chapter for use in the Warhammer 40,000 game.
11/07/2022
So These Haven't Been Touched In A While
10/30/2022
Dreadtober Part 3
10/12/2022
Dreadtober Part 2
10/03/2022
Dreadtober Is Upon Us
9/25/2022
The Lions Of Harlech vs. Deathwatch
"Inquisitor, the Xenos archeotech have been located in the Askaye System. However there is a problem,"
The ancient Inquisitor looked up from the viewer of his cogitator, annoyed to have his entertainment interrupted.
"What problem?" He murmured sharply.
The adept responded fearfully, "Adeptus Astartes. A group from the Lions Of Harlech chapter have already reached the planet and are attempting to retrieve the items."
"What? They were rumored to be lost in the Imperium Nihilus. Well, this can not come to pass, they know not what they are meddling with! Dispatch the Deathwatch, have them bring back the xenos archeotech!"
"It shall be done my lord!" The adept hastily left the chamber while the Inquisitor return to his entertainment.
+++++++++++++×
Kushail returns to Johnson City with a thousand points of Lions of Harlech in tow. This is his first game of 40k since the early days of 8th edition. So we spent a good amount of time reviewing the rules and catching each other up (I'm not rusty but I'm not a sharp tack either). We decided for fluff reasons that our forces, being both from the Imperium, would be at odds with each other due to the importance of whatever the objectives really are. The Open War mission Stand Off worked good for this, and we thought it would make for a good "get back into the groove" mission for Kushail. The Deployment and Twist cards were randomly chosen. Although I think we ended up ignoring that Twist card ultimately.
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| The game to be played. |
And here are the armies, both at 1000pts each. The Deathwatch featured some models in their battlefield debut. The Chaplain (the army Warlord), Landraider, Venerable Dreadnought, are fighting for the first time along with Killteam Neverness, Killteam Chroneth and a Squad of Deathwatch Terminators. Chroneth and the Terminators are still WIP units in regards to their painting, but battle-ready enough.
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| Deathwatch Force, 1K. |
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| 1k of Lions of Harlech. |
And here is our table layout. The three Killteam objectives are already placed.
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| The field is set. |
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| Lions of Harlech deploy. |
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| Deathwatch deployment. |
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| Contemptor charges the Landraider. |
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| The Lions advance. |
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| Disembark and charge! |
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| Quagmire on the left flank. |
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| The Chaplain lives, thanks to a Command Point Re-Roll! |
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| The Contemptor falls. |
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| The Terminators crash into one of the Lions Tactial squads. |
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| The battle is in full swing. |
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| Tarpit tussle! |
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| Venerable Dread vs. Lions Tacticals. |
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| The Captain vs the Terminators. |
- LIONS OF HARLECH: 3
- DEATHWATCH: 7
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| This is the end of things. |
Now, this was a 'get back into the groove' kind of battle to get Kushial acquainted with the 9th edition rules. It was a good exercise I think and it gave us a measure of what some of these things could do. Looking back on it, Kushial would rather have held back the Leviathan to capitalize on it's shooting capabilities. I felt the same in regard to the Landraider. It was all fun in the end, and it was nice to push little figures around with Kushial again. Hopefully we'll see him and Lions get some more games in.
In other news, I think we got the whole account issue sorted out and hopefully we'll see some posts from Kushial again soon.
Until next time,
-Neverness
9/18/2022
The Lions Return
Mark this day, and remember; For the Lions have returned to the field of battle!
A report on this game is coming soon!
Also I think I make have Kushail back on here again soon assuming the tech issue has been solved. Fingers crossed!
4/28/2018
The Doom of Neverness.
Recently I stopped in at our local game night where Cheef offically handed this model over to Kushial.
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| This is how it was given to him. |
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| Front (AKA kill position) |
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| The scary side. |
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| The soft crunchy side. |
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| The riddle-you-with-this side. |
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| Who is your daddy? |
That's it for me. Kushial should be back at some point whenever he overcomes the technical issues he has been having. And when the old Lion returns, I have no doubt he will have a proper name and back story for this thing.
Catch you later!
-Neverness.
12/11/2017
Villains and a Couple Allies
First up my allies finally got a Bucky to partner up with Captain America. Most of the ones I had seen I didn't care for, but finally stumbled across one that I liked and he's now part of the crew. He was a simple rebase and that's it.
And even though I only have a British Bolt Action army, I wanted to do some Axis Supers/Enhanced as well just because it's been fun and not expensive at all to do these. Just a small collection of villains to start with, but there are more planned.
Baron Blood (John Falsworth)
Union Jack's younger brother who was disappointed by his lack of recognition like
his older brother, John sought out Dracula as a source of power. Enslaved by the
evil monster, he became Baron Blood and was used to assist the Axis cause.
Yes, this isn't the Baron Blood model, but I can't stand the look of him even though he makes a great model as a counterpoint to Union Jack and Spitfire. So Dark Hawk gets vilified with a rebasing to fill in instead.
Iron Cross (Helmut Gruler)
A German champion with an armored suit that gave him enhanced abilities, he was
a reluctant combatant for the Nazi regime who felt it nessecary to fight for his country
A foe of Ironman getting re-purposed here with a rebasing and a slight dry brush to bring out the detail on the solid green armor.
U-Man (Merrano)
An Atlantean who challenged Namor for the throne, he was banished and turned to
German scientist to enhance his abilities and help him claim the throne of Atlantis.
Another foe of the Invaders that I wanted to use that didn't have a model, but Black Manta makes a perfect substitute. He was rebased and given a light dry brush to accent the black armor/suit. I don't like the swords he has and they'll be replaced once I find something I like.
Batroc (Georges Batroc)
French collaborator trained in various martial arts and close combat tactics as well as
various means of infiltration and sabotage
Feuerkopf (Hans Wilhelm)
German scientist who found a way to safely channel fire by means of a special fuel
and protective suit.
I've always liked the character Pyro as a villain, so he was a quick re-purposing as a villain of my creation in the vein of pulp type characters. Quick easy rebase and the foes of liberty continue to grow.
So that's where we're at for now. I still want to do a Baron Zemo, Red Skull, Crossbones, and Chameleon for sure. Perhaps a few more as I get an idea. Being the holidays, it's been a bit busy at work for me so not a ton of free hobby time lately which makes these easy conversion so much fun. That's all for now this go around. Thanks for stopping by and I'll see you next time!
12/08/2017
Gearing Up To Go Again
So the all UrbanMech battle was a lot of fun and we decided to follow it up with an all armor battle that will take place tomorrow evening. It's set for 8,000 Battle Value per side which should shake out to right at 8 or so vehicles. Well for me it was 8 anyway, a nice round 2 platoons. We'll see how this round of battle comes out with the first round being a draw. Considering the size of my BattleTech collection, it feels good to get some fo them on the table.
I also got a few more models for my Bolt Action heroes. First up is a Dr. Mid-Nite. A great classic JLA-er, he was one I definitely wanted to work into the collection. He got a quick rebasing and into the group he went. He had a great pose and detailing, so I'm happy I found this version of him.
I couldn't tell you who this model was orginally but he'll be acting as a Green Hornet in my force. A nice pulp fiction favorite that has too much personality to not be included. He's not quite the original but he's close enough that it'll work for me.
I also did a couple noncombatants up to represent scientists to be used as high value targets for Bolt Action games. They're nice models and after a rebasing didn't need any touch ups and are good to go.
So that's all for now and I'm glad you all stopped by. I should have the BattleTech BatRep up sometime early next week unless the weather causes some issues with playing the game. That's all for now and I'll see you next time!
12/05/2017
Frontline BattleTech Units In Action
This was also a chance to get not only my larger BattleTech terrain that I've been working on onto the table but also all my finished scatter terrain as well. We set up on a 4x4 table with plenty of room for our very slow mechs to maneuver. I set up my terrain as the defender with HPG Station, mobile satellite launch platform, a new power station I've been working on (more on it in a post later this week), the storage tanks, and then the small terrain such as a couple bunkers, defensive towers, and sensor stations. My small factory piece is on the hill and just off to the right bottom edge of the picture.
So here we see our antagonists for a pre-fight picture. It was nice to have an all painted battle as the next table over featured a second BattleTech game that was silver on silver. Whaaaaaat two BattleTech games being played at the same time? I know, crazy right? While we had the nice clean high tech looking lanced of painted and based UrbanMechs, they had a fugly Blitzkreig and some other stuff. So winner our game for the cool factor.
Here we are all deployed in the picture above. Marik has three mechs coming through the woods and the fourth up on a hill for support fire. My Davions are looking to repel the invaders and hopefully gain enough scrap and parts to keep their own mechs in top fighting shape. I mean it's always good when the replacements come to you right?
Early on we saw some ranged shots from all the AC/10s but few hits. All of our pilots seemed quite rusty but since the mechs are lightly armored, even a single hit from an AC/10 does serious damage.
As we got closer to each other, the hits started to add up. I was definitely more lucky than Cheef when it came to achieving critical hits but he was getting more hits overall. We both had 3 mechs in the woods battling while my fourth had a long range duel with his fourth on the hill where they both battered each other senseless.
The first "kill" of the game was one of mine who lost a leg and was rendered combat ineffective. I ended up finally taking out one of his as well by getting down to being able to pretty much hit it anywhere for it to die. So about this point I managed to get a head shot with two criticals that take out the pilot with extreme efficiency. So after having my 3 facing his 4, it's now in my advantage with 3 on 2.
Several mechs are getting to the point of barely functional at this point in the game. I ended up with one mech that had lost both weapons, had no where left to absorb a hit left, and is too slow to retreat, so what to do .....
That's right, it still has jump jets so who WOULDN'T do a death from above attack? It doesn't matter that he took a shot on the way in and denied the actual attack, the sight of an UrbanMech trying to Death From Above another UrbanMech is cool as all get out!
But as he DID get finished off ont he way in, this puts us both at two mechs upright, enough armor between them to have one intact UrbanMech, and 3 small lasers as their combined armament because we're all out of AC/10 ammo at this point. I have one mech that is barely intact and the other while in much better shape, doesn't have a small laser. Cheef has one mech that has taken both engine and heat sink crits to the point that shooting the small laser or even walking will overheat it and then a mech that was tottering with little left like mine was. So at this point we called it a draw and the remnants of both sides withdrew before some squirrels or a possom came down out of one of the trees to finish them all off.
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| Cause yeah, UrbanMechs are THAT cool! |






















































