|The battlefield before deployment|
We both had mixed luck on the dice. I had a section of infantry with just one pin marker that didn't activate twice due to being unable to pass leadership of the modified 9. Then there was the small assault squad that paused to rally and dropped 5 pin markers of the 6 they had picked up. C Section has taken the most casualties in the two battles by far but they've taken out a light tank in each battle. I think assaulting with anti-tank grenades is definitely the way to go, though as my opponents adapt to that, it's likely to change.
I'm a fan of mortars now. The spotter making it a lot easier to hit was a big boost and they really could pile the pin markers on a unit. My medium mortar kept his pioneers pinned in place while slowly whittling them away. My sniper team was completely useless. He took 4 shots and got a total of 1 hit which didn't wound. I'm in no hurry to take this unit again. The Medium Machine gun team did ok, but I think I like units that are more mobile.
The ineffective sniper has been assigned field punishment and is busy digging new latrines and foxholes. Hopefully he'll learn his lesson.
That's all for now and feel free to leave some input. I like how my paras are evolving and as soon as I finish moving this month, I'll be ordering the last of my miniatures to get them put together properly and retire the borrowed Naval Infantry from my 40K range.