Captain w/ Artificer, Storm Shield, Power Weapon
Command Squad w/ Champion (Power Sword), Apothecary, and 3 Vets with Power Swords
1 Landraider Crusader
2 Tactical Squads with Flamer and Heavy Bolter
1 Nine Man Scout Squad w/ Cloaks and Sniper Rifles
War Boss w/ Power Claw attached to a 30 boy squad
Battle Wagon full of Tank Bustas
Battle Wagon full of Warboss w/ Nobs, mix of Huge Choppas and Choppas, Boss Pole and Pain Boy
Aegis Line with Gun
Small Commando Unit w/ Power Claw
Game ended up being Big Guns Never Tire with 5 objectives and short table edge deployment.
I then forgot to take some pictures for a while but how it went down was like this. My turn 4 I rammed his Matilda with my Landraider for no damage and then took a hull point off it with lascannons. Empty landraider finished off the aegis gun. My tactical squad charged his empty battlewagon with krak grenades and managed two glances after missing with 6 out of 8 attacks. The central combat continued onwards with my captain taking a wound and 1 nob dying but he stayed in the combat with the boss pole reroll which finished a second wounded nob off.
His turn saw his warboss assault my empty landraider but only get a single glancing hit on it which his commado boss charged the full landraider with a wiffage. The combat in the middle saw no wounds on either side and on it went.
My turn five I backed up my full landraider onto an objective and shooting from it killed two commandos. My empty landraider tank moved up and killed the grot cannon while the tactical squad charged and finished off the empty battlewagon. Central combat saw only one wound on the nobs but easily passed leadership.
His turn five saw the grots without a cannon move toward the objective by the grot lobba. The commandos moved toward the full landraider but failed the charge range. My Apothecary finally died and then my captain took a second wound but didn't flee.
My turn six saw the tactical squad unload from the landraider and shoot down the commandos in a hail of bolter fire. The other landraider tankshocked the cannon grots and the lobba which broke them both with the cannon grots going completely off the table. My captain finally died and I made a note to no matter what, find the points for the relic blade as needing fours to wound was nigh impossible.
His turn six saw the lobba grots continue to flee off the table and his tankbustas failed to get the final hull point off the other landraider. Turn six was where it ended when rolled for and we counted it up. We both had 2 objectives, both had warlord kills, then I had line breaker and had killed 2 heavy slots to his 1 killed in return which made it a two point win for me.